Combat HQ: World War Two Wargame Rules

By Jim Bambra

General non-fiction, Education & teaching | Paperback, eBook

Combat HQ is a fast-paced set of rules for large-scale World War Two battles. Combat HQ features rapid movement, decisive combat, and exciting decision making. Rapid Command Pulses and opposed dice rolls keep players constantly involved. Command Dice are used to establish the ebb and flow of combat. Staff Orders handle artillery support, smoke missions, and the commitment of Reserves.

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others.


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